Tyrannosaurus full-body EVRIMA artworkBattle Point: Tier STier S
FIELD GUIDE/PLAYABLES/TYRANNOSAURUS
Tyrannosaurus rex

Tyrannosaurus

A land apex with knockdown, fracture and execution tools. The cost is the longest growth cycle, while every sound you make changes the behavior of the surrounding area.

CarnivoreLand apexDifficulty: ExpertBattle Point: Tier S
Adult weight9,300 kgTop speed29 km/hBite force699Prime Peak mass12,300 kgLifecycle 0–100%35 hours 33 minutes
01
ROLE & DECISION LOOP

Overview and gameplay loop

Land apex

Face the threat. Protect your flanks.

Tyrannosaurus suits players who control an area through positioning and pressure. Keep open ground ahead, disrupt approaches with muzzle swing and commit when the opponent closes in. Protecting your flanks matters more than chasing every small target.

Open ground aheadPunish commitmentsProtect both flanks
Science & another perspectiveTyrannosaurus lived 68–66 million years ago and is chronologically closer to humans than to Stegosaurus.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Hold the front

02

disrupt with a muzzle swing

03

use heavy swing or crush after commitment

04

do not chase beyond your territory.

SPECIES STRENGTHS

+Extreme mass and bite force

+Knockdown and fracture

+Strong space control

WEAKNESSES TO MANAGE

−More than 35 hours of growth

−Slow and easy to kite

−Very difficult to conceal

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

LMB / ALT + LMBleft mouse / ALT + left mouse
Bite / Directional Bite

Both attacks inflict fracture; the directional bite consumes stamina but covers your flank more effectively.

RMB / ALT + RMBright mouse / ALT + right mouse
Muzzle Swing

A lighter camera-directed swing that knocks down small targets.

HOLD RMBHold right mouse
Heavy Muzzle Swing

Knock down targets below roughly 75% of Rex mass and stagger similar-weight opponents; this attack has a readable wind-up.

HOLD → RELEASE LMBHold → release left mouse
Crush

Launch a crushing bite that fractures and can pin or execute targets below roughly half your mass or already weakened. SPACE cancels it; missing causes self-stun.

SPACE from 50% growthspacebar from 50% growth
Ambush

From 50% growth, gain about 15 seconds of sprint burst without stamina cost, followed by a cooldown; use it before prey escapes your top speed.

Survival and environmental interactions

01

Keep open terrain in front of you

02

Do not chase small prey into dense forest

03

Shallow water reduces Deinosuchus risk

04

An apex carcass attracts rivals and scavengers from far away

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
BiteFixedLMBleft mouse699—

Community reference for Bite; actual results still vary with mass, hitbox and server balance.

CrushMass-scaledHOLD + RELEASE LMBHold + release left mouseMass-scaled—

Crush scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

Heavy Muzzle SwingMass-scaledHOLD RMBHold right mouseKnockdown / stagger—

Heavy Muzzle Swing scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Osteosclerosis

Improves fracture resistance in heavy combat.

#2
Cellular Regeneration

Improves recovery between combat rotations.

#3
Congenital Hypoalgesia

Reduces damage pressure when fighting heavier opponents.

#4
Efficient Digestion

Makes food last longer during extended travel or contests.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

Apex duel

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Fight Rex or Triceratops.

MUTATION FOCUSHealth · fracture · damage resistance
STOP RULE

Face the primary target, protect the legs and stamina, and never turn on bait that exposes the flank.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Osteosclerosis

Improves fracture resistance, especially in heavyweight matchups.

02
Congenital Hypoalgesia

Reduces damage taken when fighting a heavier species.

03
Cellular Regeneration

Speeds up health regeneration and reduces downtime.

04
Epidermal Fibrosis

Improves bleed resistance during trades or pack pressure.

01
Life preparation

Hide, eat AI and avoid every adult apex.

02
Execute

Hold the front → disrupt with a muzzle swing → use heavy swing or crush after commitment → do not chase beyond your territory.

03
Reset / disengage

Face the primary target, protect the legs and stamina, and never turn on bait that exposes the flank.

PREFERRED TERRAIN

↗Keep open terrain in front of you

↗Do not chase small prey into dense forest

ADVANTAGE TO SECURE

+An apex matchup requires a direct fight and terrain protects your flank.

+Knockdown and fracture

RISKS TO AVOID

−More than 35 hours of growth

−Slow and easy to kite

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Tyrannosaurus from 0% to 100%

VERIFIED

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%4.5 kg → 50 kg1 hour 10 minutes35 minutes23 minutes
Juvenile25 → 50%50 kg → 2,800 kg10 hours 13 minutes5 hours 7 minutes3 hours 24 minutes
Sub-adult50 → 75%2,800 kg → 9,300 kg14 hours7 hours4 hours 40 minutes
Elder / Prime75 → 100%9,300 kg → 12,300 kg10 hours 10 minutes10 hours 10 minutes10 hours 10 minutes
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Diablo, Triceratops, Hypsi, Deer, Chicken, Rabbit

βPROTEINS

Stego, Teno, Pachy, Boar, Crab

γLIPIDS

Maia, Galli, Dryo, Beipi, Goat, Psittacosaurus, Turtle

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Deer

Brown body, long legs and antlers; larger than a goat and often runs in long bursts.

Land AI favoring forest edges, grassland and active player corridors; it has no guaranteed fixed coordinate.
Boar

Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.

Land AI found in forest, forest edge and grassland; density depends on player and server activity.
Goat

Small, pale and compact with short horns; easy to mistake for a light object at range.

Open terrain, hillsides and grassland; its call is often easier to detect before the animal is visible.
Chicken

A tiny round ground bird that runs in a zigzag and vanishes in grass.

Near trails, forest edges and active player areas; suitable prey for juveniles.
Rabbit

Extremely small with long ears and short bursts of speed; difficult to see in tall grass.

Grassland and forest edges; it is often noticed only after it starts running.
Crab

Flat armor and side claws, moving sideways across sand or rock.

Coasts, mudflats and very shallow water; scan along the shoreline.
Sea Turtle

An oval shell and broad flippers; larger and slower than schooling fish.

Coastal shallows near shore; locations change with server AI density.
Psittacosaurus

A small bipedal dinosaur with a beaked head; low to the ground and fast.

Land AI near bushes, forest edges and active players; use its call to find direction.
06
PRIME STATS

Prime stats for Tyrannosaurus

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+32%

ADULT · 75%9,300 kg

→

PRIME PEAK · ≈87,5%12,300 kg

Top speed+16%

ADULT · 75%29 km/h

→

PRIME PEAK · ≈87,5%33.7 km/h

Bite Force+10%

ADULT · 75%699

→

PRIME PEAK · ≈87,5%770

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Hide, eat AI and avoid every adult apex.

02JUVENILE · 25 → 50%

Do not broadcast; complete the diet before long travel.

03SUB-ADULT · 50 → 75%

Choose territory with water and two escape routes.

04ADULT / PRIME · 75 → 100%

Contest apexes during Prime Peak; avoid mass trades while Frail.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Tyrannosaurus · Science & another perspective

Tyrannosaurus lived 68–66 million years ago and is chronologically closer to humans than to Stegosaurus.

Reconstructing Tyrannosaurus
01 · LIFE RECONSTRUCTION

Reconstructing Tyrannosaurus

A Tyrannosaurus reconstruction by Nobu Tamura. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

The SUE skeleton
02 · SKELETAL DISPLAY

The SUE skeleton

The Tyrannosaurus rex skeleton known as SUE, isolated from the original photograph. A mounted pose helps reveal body proportions; restored portions remain part of the museum's interpretation.

Part of the body surface
03 · SKIN IMPRESSIONS

Part of the body surface

Tyrannosaurus skin impressions at the American Museum of Natural History. Impressions record preserved regions; on their own they cannot reveal the animal's complete coloration or covering.

Fun fact

Its skull and teeth indicate an enormous bite capable of crushing bone rather than only slicing flesh.

Read science and gameplay separately.

Crush, fracture and ambush turn Rex mass into readable attack windows that opponents can avoid.

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