Overview and gameplay loop
Keep the pack in sync to make venom count.
Troodon needs a pack that can wait and follow shared signals. Choose one target, work through the venom stages and retreat to cover between approaches. Do not let one impatient early attack break the timing of the whole pack.
+Venom scales with pack size
+Fast and difficult to spot
+Prime is easier than for large species
−One hit can kill
−Requires precise communication
−A wrong venom stage breaks the entire rotation
Special abilities and controls
Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.
Combat and unique abilities
Latch and bite to inject venom into the target.
Use one agreed vocal pattern to call the venom stage and identify the next attacker.
Only use the quick bite with a clear escape angle; Troodon cannot absorb much damage.
Survival and environmental interactions
Dense bushes are your main cover
Darkness conceals the pack
Do not regroup in one spot after a pounce
Sanctuary is an accessible Prime route for small species
EInteractWallow at a mud pool to reduce tracks and scent for a while.
QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.
GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.
HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.
All basic controls +
Use SHIFT to sprint and Z to switch trot or walk for tighter turns.
Hold longer for greater range; tap Q to open the compass.
Eat, drink, wallow, use nests and interact with resources.
Tap to tear off a chunk; hold to drag or carry a valid object.
Rest for faster recovery; hold H to sleep and log out safely.
View growth, diet, mutations, sex, group and asset location.
Broadcast · friendly · threaten · help. Loud calls reveal your position.
Use N to pair or place a nest; B builds a mound nest for supported species.
Damage by ability
Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.
Community reference for Bite; actual results still vary with mass, hitbox and server balance.
Venom Pounce scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Envenomed Burst scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Recommended mutations
This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.
Improves stamina uptime for repeated movement and ability rotations.
Extends night-vision effectiveness.
Reduces damage pressure when fighting heavier opponents.
Improves finishing pressure against low-health prey.
Two builds & detailed guides
Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.
Venom squad
Rotate pounces continuously.
Each venom stage needs one correctly timed pounce; wait for the cue instead of sending the entire pack at once.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Lowers the stamina-regeneration threshold and requires an activity unlock.
UNLOCK REQUIRED · Slot 2 or 3Improves night vision and must be unlocked before selection.
UNLOCK REQUIRED · Slot 2Speeds up health regeneration and reduces downtime.
Reduces damage taken when fighting a heavier species.
TACTICAL GAMEPLAY LOOP
Eat AI and complete Sanctuary and Perfect Diet early.
Call the target → apply stage one → the whole pack withdraws → wait for the cue → apply the next stage → burst after venom completes.
Each venom stage needs one correctly timed pounce; wait for the cue instead of sending the entire pack at once.
CONDITIONS FOR THIS BUILD
↗Dense bushes are your main cover
↗Darkness conceals the pack
+The pack has enough members and everyone understands all three venom stages.
+Fast and difficult to spot
−One hit can kill
−Requires precise communication
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Scout
Scout targets for the pack.
Locate and mark the target, then return to formation; the scout does not open the fight or reveal the pack with loud calls.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Makes tracks fade faster to help break pursuit.
Improves night vision and must be unlocked before selection.
UNLOCK REQUIRED · Slot 2Slows hydration drain.
Lowers the stamina-regeneration threshold and requires an activity unlock.
UNLOCK REQUIRED · Slot 2 or 3TACTICAL GAMEPLAY LOOP
Practice one venom cycle on a safe target.
Call the target → apply stage one → the whole pack withdraws → wait for the cue → apply the next stage → burst after venom completes.
Locate and mark the target, then return to formation; the scout does not open the fight or reveal the pack with loud calls.
CONDITIONS FOR THIS BUILD
↗Do not regroup in one spot after a pounce
↗Sanctuary is an accessible Prime route for small species
+A target must be found without revealing the whole pack.
+Venom scales with pack size
−Requires precise communication
−A wrong venom stage breaks the entire rotation
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.
Growth time, mass and diet
Troodon from 0% to 100%
Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.
Chicken, Rabbit, Compy, Hypsi, Omni
Boar, Pachy, Teno, Herrera
Goat, Psittacosaurus, Dryo, Ptera
Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.
AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.
Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.
Land AI found in forest, forest edge and grassland; density depends on player and server activity.Small, pale and compact with short horns; easy to mistake for a light object at range.
Open terrain, hillsides and grassland; its call is often easier to detect before the animal is visible.A tiny round ground bird that runs in a zigzag and vanishes in grass.
Near trails, forest edges and active player areas; suitable prey for juveniles.Extremely small with long ears and short bursts of speed; difficult to see in tall grass.
Grassland and forest edges; it is often noticed only after it starts running.A small bipedal dinosaur with a beaked head; low to the ground and fast.
Land AI near bushes, forest edges and active players; use its call to find direction.A tiny slender theropod with a long tail, often gathering around carcasses.
Near carcasses and carnivore activity; low food value but useful after spawning.Prime stats for Troodon
ADULT · 75%60 kg
→PRIME PEAK · ≈87,5%79.8 kg
ADULT · 75%45 km/h
→PRIME PEAK · ≈87,5%52.2 km/h
ADULT · 75%15
→PRIME PEAK · ≈87,5%17,25
Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.
From first spawn to Prime
Eat AI and complete Sanctuary and Perfect Diet early.
Practice one venom cycle on a safe target.
Assign a pounce order to every pack member.
Even at Prime, never face-tank; your power comes from safe rotations.
Sanctuary juvenile
Perfect Diet
2 Migration
4 Patrol
Avoid negative mutations
Read the Prime guideTroodon · Science & another perspective
Troodon is a disputed name: the original material was mostly teeth, and many assigned fossils have since been reclassified.

A troodontid, not a certain identification
Conty’s troodontid reconstruction was originally labelled Troodon, but the source notes that it may better resemble Stenonychosaurus. It does not establish the complete appearance of Troodon.

A mount labelled Troodon
A mount labelled Troodon formosus at the Museum of the Rockies. A display label does not settle the classification debate; this is not a complete skeleton of the original name-bearing specimen.

A name that began with a tooth
Photograph of the Troodon formosus holotype tooth, ANSP 9259, in Loris S. Russell's work. Limited original material is a reason for caution when attaching a complete body form to the name Troodon.
Troodontids had relatively large brains for their body size, and many possessed numerous small teeth.
The three-stage venom system is entirely fictional and creates a coordinated pack rhythm.


