Pteranodon full-body EVRIMA artworkBattle Point: Tier DTier D
Pteranodon longiceps

Pteranodon

Pteranodon survives through stamina and altitude management. Its greatest strength is choosing when to leave—provided you do not wait until the stamina bar is empty.

CarnivoreAerial scoutDifficulty: MediumBattle Point: Tier D
Adult weight90 kgTop speed37.8 km/hBite force20Prime Peak mass120 kgLifecycle 0–100%4 hours 30 minutes
01
ROLE & DECISION LOOP

Overview and gameplay loop

Aerial scout

Scout from above. Keep stamina in reserve.

Pteranodon suits scouting and foraging through short flights. Identify the landing bank, takeoff route and resting place in advance; collect food while you still have stamina to spare. On the ground, prioritize an early departure over a prolonged fight.

Open landing spotsScout from aboveReserve takeoff stamina
Science & another perspectivePteranodon was a pterosaur, not a dinosaur, and lived around North America's inland seas during the Late Cretaceous.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Scout from above

02

choose a wide landing bank

03

collect food

04

take off with stamina in reserve

05

avoid extended ground combat.

SPECIES STRENGTHS

+Vision and mobility

+Easy disengagement

+Finds teammates and zones quickly

WEAKNESSES TO MANAGE

−Extremely fragile

−Zero stamina is fatal

−Landing and takeoff need space

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

SPACE ×3spacebar ×3
Takeoff / flap

Press three times to take off; repeated flaps gain altitude but consume stamina.

HOLD Z + HOLD RMBHold Z + Hold right mouse
Latch / perch

Slow before reaching a tree or wall, then hold RMB to latch. Stamina can recover while the bar remains above roughly 20%.

RMB near the water surfaceright mouse near the water surface
Skim

Skim your beak through a fish school, keep your body parallel to the surface and release RMB after catching a fish.

HOLD SPACE or W + CTRL ×2Hold spacebar or W + CTRL ×2
Barrel roll

Roll in flight to avoid a collision or change direction quickly.

ALT + LMB on the groundALT + left mouse on the ground
Ground directional bite

Perform a lunging bite toward the camera after landing; this consumes stamina.

G at the water's edgeG at the water's edge
Spearfishing

Stand or perch at the water's edge, face a fish school and press G to enter the spearfishing stance.

G in flightG in flight
Auto-circle

Auto-circle while flying in the current build; check Settings if your binding conflicts with spearfishing.

Survival and environmental interactions

01

Latch to walls or trees for cover, but recover stamina more slowly than while standing

02

Wind and elevation support longer glides

03

Coasts have crabs and turtles but fewer takeoff lanes

04

Never skim water suspected to contain Deinosuchus

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
BiteFixedLMB in flight / ALT + LMB on the groundleft mouse in flight / ALT + left mouse on the ground20—

Community reference for Bite; actual results still vary with mass, hitbox and server balance.

Skim / SpearfishingFixedRMB near water / G at the water's edgeright mouse near water / G at the water's edge0—

Community reference for Skim / Spearfishing; actual results still vary with mass, hitbox and server balance.

Dive contactContextualDiveDiveImpact-scaled—

Dive contact scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Reinforced Tendons

Reduces stamina pressure from jumps, climbs or takeoff.

#2
Multichambered Lungs

Improves stamina uptime for repeated movement and ability rotations.

#3
Sustained Hydration

Reduces how often you must visit dangerous water sources.

#4
Hematophagy

Restores hydration when feeding from carcasses.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

Long range

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Fly long routes.

MUTATION FOCUSFlight stamina · glide · water from food
STOP RULE

Take off before stamina reaches a dangerous level and land only after observing the area from above.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Sustained Hydration

Slows hydration drain.

02
Reinforced Tendons

Reduces jump stamina cost and requires a jump-count unlock.

03
Multichambered Lungs

Lowers the stamina-regeneration threshold and requires an activity unlock.

04
Hematophagy

Restores some hydration while eating, reducing risky water visits.

01
Life preparation

Catch small fish, land on a wide bank and watch for Deinosuchus.

02
Execute

Scout from above → choose a wide landing bank → collect food → take off with stamina in reserve → avoid extended ground combat.

03
Reset / disengage

Take off before stamina reaches a dangerous level and land only after observing the area from above.

PREFERRED TERRAIN

↗Latch to walls or trees for cover, but recover stamina more slowly than while standing

↗Wind and elevation support longer glides

ADVANTAGE TO SECURE

+You need to cross the map, scout or link distant water stops.

+Easy disengagement

RISKS TO AVOID

−Extremely fragile

−Zero stamina is fatal

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Pteranodon from 0% to 100%

VERIFIED

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%95 kg → 1.2 kg20 minutes10 minutes7 minutes
Juvenile25 → 50%1.2 kg → 35 kg40 minutes20 minutes13 minutes
Sub-adult50 → 75%35 kg → 90 kg1 hour 30 minutes45 minutes30 minutes
Elder / Prime75 → 100%90 kg → 120 kg2 hours2 hours2 hours
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Chicken, Hypsi, Bullfrog, Rabbit, Troodon

βPROTEINS

Schooling Fish, Crab

γLIPIDS

Sea Turtle, Psittacosaurus, Beipi, Ptera

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Chicken

A tiny round ground bird that runs in a zigzag and vanishes in grass.

Near trails, forest edges and active player areas; suitable prey for juveniles.
Rabbit

Extremely small with long ears and short bursts of speed; difficult to see in tall grass.

Grassland and forest edges; it is often noticed only after it starts running.
Bullfrog

A large, low green-brown frog that stays close to wet ground and shorelines.

Swamps, riverbanks and wet areas; search slowly along the water instead of sprinting through the zone.
Crab

Flat armor and side claws, moving sideways across sand or rock.

Coasts, mudflats and very shallow water; scan along the shoreline.
Schooling Fish

Small groups create ripples or moving silhouettes close to the surface.

Rivers, lakes and open water; Pteranodon and Austroraptor use fishing stances while swimmers can chase directly.
Sea Turtle

An oval shell and broad flippers; larger and slower than schooling fish.

Coastal shallows near shore; locations change with server AI density.
Psittacosaurus

A small bipedal dinosaur with a beaked head; low to the ground and fast.

Land AI near bushes, forest edges and active players; use its call to find direction.
06
PRIME STATS

Prime stats for Pteranodon

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+33%

ADULT · 75%90 kg

→

PRIME PEAK · ≈87,5%120 kg

Top speed+4%

ADULT · 75%37.8 km/h

→

PRIME PEAK · ≈87,5%39.4 km/h

Bite Force+15%

ADULT · 75%20

→

PRIME PEAK · ≈87,5%23

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Catch small fish, land on a wide bank and watch for Deinosuchus.

02JUVENILE · 25 → 50%

Keep a stamina reserve for emergency takeoff.

03SUB-ADULT · 50 → 75%

Use altitude to find zones and AI; do not dive into carcasses.

04ADULT / PRIME · 75 → 100%

Prioritize accessible zones because Pteranodon may not always have a suitable Sanctuary.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Pteranodon · Science & another perspective

Pteranodon was a pterosaur, not a dinosaur, and lived around North America's inland seas during the Late Cretaceous.

Reconstructing Pteranodon
01 · LIFE RECONSTRUCTION

Reconstructing Pteranodon

A Pteranodon reconstruction by TotalDino. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

The skeleton and neck detail
02 · RESEARCH PHOTOGRAPH

The skeleton and neck detail

Pteranodon mount LACM 50926 at the Los Angeles museum and a close-up of the neck vertebrae. An arrow marks a shark tooth in the research image; this does not establish in-game flight abilities.

The long beak and crest
03 · SKULL DETAIL

The long beak and crest

Pteranodon skull AMNH 7515 at the American Museum of Natural History. The image shows the beak and crest without treating gameplay skim fishing as fossil evidence.

Fun fact

Its name means 'toothless wing'; the large crest may have aided recognition, display or aerodynamics.

Read science and gameplay separately.

Skim fishing evokes surface feeding, but the exact controls are a game design choice.

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