Omniraptor full-body EVRIMA artworkBattle Point: Tier CTier C
Omniraptor

Omniraptor

The classic teamwork raptor. Omniraptor wins through bleed, stamina discipline and rotating attackers—not by staying attached until its stamina is empty.

CarnivoreBleed pack hunterDifficulty: HardBattle Point: Tier C
Adult weight395 kgTop speed46.8 km/hBite force65Prime Peak mass660 kgLifecycle 0–100%5 hours 55 minutes
01
ROLE & DECISION LOOP

Overview and gameplay loop

Bleed pack hunter

Make every pack member count.

Omniraptor depends on how the pack divides its roles. One member makes a short pounce while others cover escape routes, then everyone withdraws together to let bleeding apply pressure. If the formation breaks, regroup before beginning the next attack.

Ground with escape routesAssign pack rolesCoordinate attacks and retreats
Science & another perspectiveOmniraptor is a name used by The Isle, not a dinosaur genus broadly recognized in paleontology.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Assign roles

02

one raptor pounces briefly

03

two cover the escape

04

everyone disengages for bleed ticks

05

repeat.

SPECIES STRENGTHS

+Bleed and mobility

+Strong pack scaling

+Many approach angles

WEAKNESSES TO MANAGE

−Pounce consumes stamina

−Vulnerable to body slams

−Solo mistakes are difficult to recover from

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

RMBright mouse
Pounce / Pin / Grapple

Latch onto large targets and pin targets no heavier than yourself. Two or more Omniraptors can grapple a target to the ground.

HOLD LMB while latchedHold left mouse while latched
Pure Damage

Trade stamina for direct damage while attached.

HOLD RMB while latchedHold right mouse while latched
Pure Bleed

Trade stamina for bleed while attached; use A and D to change latch slots and avoid counterattacks.

SPACE / movementspacebar / movement keys
Dismount

Leave the target toward a safe angle before you are bucked, slammed or crushed against terrain.

JUMP + LMBreleasey + left mouse
Jump Bite / Kick

Look up for a jump bite or down for a kick; use it to open an angle rather than replace pounce.

Survival and environmental interactions

01

Grassland makes pouncing easy but hiding hard

02

Forest provides cover but creates collision risk

03

Mud clears tracks for the entire pack

04

Avoid pouncing beside cliffs or rocks that trap the camera

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
BiteFixedLMBleft mouse65—

Community reference for Bite; actual results still vary with mass, hitbox and server balance.

Pounce — damageContextualRMB + HOLD LMBright mouse + Hold left mouseLatch-duration scaled—

Pounce — damage scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

Pounce — bleedContextualRMB + HOLD RMBright mouse + Hold right mouseLatch-duration scaled—

Pounce — bleed scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Hemomania

Increases damage against bleeding targets.

#2
Multichambered Lungs

Improves stamina uptime for repeated movement and ability rotations.

#3
Epidermal Fibrosis

Reduces the risk of losing bleed trades.

#4
Accelerated Prey Drive

Improves finishing pressure against low-health prey.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

Bleed pack

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Bring down heavier prey.

MUTATION FOCUSBleed · stamina · low-health damage
STOP RULE

Rotate pounces and stop when the pack no longer has a member with enough stamina to cover the disengage.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Hemomania

Increases damage against bleeding targets.

02
Multichambered Lungs

Lowers the stamina-regeneration threshold and requires an activity unlock.

03
Epidermal Fibrosis

Improves bleed resistance during trades or pack pressure.

04
Cellular Regeneration

Speeds up health regeneration and reduces downtime.

01
Life preparation

Eat AI and do not follow calls from an unknown pack.

02
Execute

Assign roles → one raptor pounces briefly → two cover the escape → everyone disengages for bleed ticks → repeat.

03
Reset / disengage

Rotate pounces and stop when the pack no longer has a member with enough stamina to cover the disengage.

PREFERRED TERRAIN

↗Grassland makes pouncing easy but hiding hard

↗Forest provides cover but creates collision risk

ADVANTAGE TO SECURE

+The pack has enough members to rotate pounces and sustain bleed.

+Strong pack scaling

RISKS TO AVOID

−Pounce consumes stamina

−Vulnerable to body slams

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Omniraptor from 0% to 100%

VERIFIED

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%607 kg → 130 kg25 minutes13 minutes8 minutes
Juvenile25 → 50%130 kg → 275 kg1 hour30 minutes20 minutes
Sub-adult50 → 75%275 kg → 395 kg2 hours1 hour40 minutes
Elder / Prime75 → 100%395 kg → 660 kg2 hours 30 minutes2 hours 30 minutes2 hours 30 minutes
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Carno, Diablo, Troodon, Deer, Rabbit

βPROTEINS

Boar, Herrera, Pachy, Cera

γLIPIDS

Dryo, Psittacosaurus, Galli, Stego

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Deer

Brown body, long legs and antlers; larger than a goat and often runs in long bursts.

Land AI favoring forest edges, grassland and active player corridors; it has no guaranteed fixed coordinate.
Boar

Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.

Land AI found in forest, forest edge and grassland; density depends on player and server activity.
Rabbit

Extremely small with long ears and short bursts of speed; difficult to see in tall grass.

Grassland and forest edges; it is often noticed only after it starts running.
Psittacosaurus

A small bipedal dinosaur with a beaked head; low to the ground and fast.

Land AI near bushes, forest edges and active players; use its call to find direction.
06
PRIME STATS

Prime stats for Omniraptor

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+67%

ADULT · 75%395 kg

→

PRIME PEAK · ≈87,5%660 kg

Top speed+12%

ADULT · 75%46.8 km/h

→

PRIME PEAK · ≈87,5%52.3 km/h

Bite Force+17%

ADULT · 75%65

→

PRIME PEAK · ≈87,5%75,75

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Eat AI and do not follow calls from an unknown pack.

02JUVENILE · 25 → 50%

Complete the diet and practice pouncing small targets.

03SUB-ADULT · 50 → 75%

Travel in groups of two to four with only one attacker latched at once.

04ADULT / PRIME · 75 → 100%

After Prime, use bleed and patience against heavier prey.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Omniraptor · Science & another perspective

Omniraptor is a name used by The Isle, not a dinosaur genus broadly recognized in paleontology.

Deinonychus: a comparison for Omniraptor
01 · COMPARATIVE RECONSTRUCTION

Deinonychus: a comparison for Omniraptor

Fred Wierum’s reconstruction of Deinonychus. Omniraptor is an in-game name; this image offers a comparison with a real dromaeosaur genus, not a scientific reconstruction of Omniraptor.

The skeleton of a real genus
02 · COMPARISON · DEINONYCHUS

The skeleton of a real genus

Deinonychus antirrhopus mount at the Hong Kong Science Museum. This is a dromaeosaur comparison, not an Omniraptor skeleton or confirmation of the playable's size.

The foot and curved claw
03 · CAST · DEINONYCHUS

The foot and curved claw

Cast of the left hind foot of Deinonychus, holotype YPM 5205, restored by John Ostrom. It illustrates comparative anatomy; Omniraptor pounce and bleed remain game mechanics.

Fun fact

Its design evokes dromaeosaurs: feathered theropods with stiff tails and large curved foot claws.

Read science and gameplay separately.

Pounce, grapple and bleed make it more dependent on pack coordination than individual power.

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