Overview and gameplay loop
Choose your landing before leaving the branch.
Herrerasaurus suits players who scout from above and choose a brief opening. Identify your escape tree and landing point before jumping, then return to vertical cover after the approach. Height is useful only when you can control the way down.
+Unique hiding and ambush options
+Excellent scouting
+Can carry prey upward
−Fragile
−Fall damage
−Tree collision can be inconsistent
Special abilities and controls
Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.
Combat and unique abilities
Aim at a surface, then jump to latch onto it. Hold SHIFT to climb faster. You cannot climb at zero stamina.
Launch from height; damage and bleed scale with target mass and the point of contact.
Bite quickly toward the camera to escape close combat after landing.
Display a colored dewlap visible only to other Herrerasaurus, enabling quiet communication without broadcasting.
Dive with underwater night vision; base oxygen lasts roughly 25 seconds.
Survival and environmental interactions
Test a tree at low height first
Avoid branches with unreliable collision
Mark a low escape tree
Rain and slope make landing harder to judge
EInteractWallow at a mud pool to reduce tracks and scent for a while.
QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.
GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.
HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.
All basic controls +
Use SHIFT to sprint and Z to switch trot or walk for tighter turns.
Hold longer for greater range; tap Q to open the compass.
Eat, drink, wallow, use nests and interact with resources.
Tap to tear off a chunk; hold to drag or carry a valid object.
Rest for faster recovery; hold H to sleep and log out safely.
View growth, diet, mutations, sex, group and asset location.
Broadcast · friendly · threaten · help. Loud calls reveal your position.
Use N to pair or place a nest; B builds a mound nest for supported species.
Damage by ability
Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.
Community reference for Bite; actual results still vary with mass, hitbox and server balance.
Drop Attack scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Fast Bite scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Recommended mutations
This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.
Reduces stamina pressure from jumps, climbs or takeoff.
Reduces the consequences of falls and rough landings.
Improves stamina uptime for repeated movement and ability rotations.
Makes tracks disappear sooner after moving away.
Two builds & detailed guides
Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.
Canopy
Jump and pounce between trees often.
Do not leave a branch until the landing point, pounce angle and stamina needed to climb back are clear.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Applies fall damage to stamina before health.
Reduces jump stamina cost and requires a jump-count unlock.
UNLOCK REQUIRED · LifestyleLowers the stamina-regeneration threshold and requires an activity unlock.
UNLOCK REQUIRED · Slot 2 or 3Speeds up health regeneration and reduces downtime.
TACTICAL GAMEPLAY LOOP
Catch frogs or chickens near an area with climbable trees.
Choose an escape tree → observe the target → pounce from moderate height → bite quickly → return to vertical cover.
Do not leave a branch until the landing point, pounce angle and stamina needed to climb back are clear.
CONDITIONS FOR THIS BUILD
↗Test a tree at low height first
↗Avoid branches with unreliable collision
+The area offers trees, elevation and clearly observed landing points.
+Excellent scouting
−Fragile
−Fall damage
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Ground scout
Explore safely from the ground.
Keep a climbable tree on the escape route; the ground build is not for extended fights with mid-tiers.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Makes tracks fade faster to help break pursuit.
Slows hydration drain.
Slows food drain for longer survival routes.
Improves night vision and must be unlocked before selection.
UNLOCK REQUIRED · Slot 2TACTICAL GAMEPLAY LOOP
Practice short drops before hunting.
Choose an escape tree → observe the target → pounce from moderate height → bite quickly → return to vertical cover.
Keep a climbable tree on the escape route; the ground build is not for extended fights with mid-tiers.
CONDITIONS FOR THIS BUILD
↗Mark a low escape tree
↗Rain and slope make landing harder to judge
+You need to travel, scout and find food without prolonged exposure.
+Unique hiding and ambush options
−Fall damage
−Tree collision can be inconsistent
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.
Growth time, mass and diet
Herrerasaurus from 0% to 100%
Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.
Bullfrog, Omni, Hypsi, Chicken
Crab, Schooling Fish, Teno, Pachy, Boar
Dryo, Ptera, Beipi, Goat, Sea Turtle, Galli
Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.
AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.
Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.
Land AI found in forest, forest edge and grassland; density depends on player and server activity.Small, pale and compact with short horns; easy to mistake for a light object at range.
Open terrain, hillsides and grassland; its call is often easier to detect before the animal is visible.A tiny round ground bird that runs in a zigzag and vanishes in grass.
Near trails, forest edges and active player areas; suitable prey for juveniles.A large, low green-brown frog that stays close to wet ground and shorelines.
Swamps, riverbanks and wet areas; search slowly along the water instead of sprinting through the zone.Flat armor and side claws, moving sideways across sand or rock.
Coasts, mudflats and very shallow water; scan along the shoreline.Small groups create ripples or moving silhouettes close to the surface.
Rivers, lakes and open water; Pteranodon and Austroraptor use fishing stances while swimmers can chase directly.An oval shell and broad flippers; larger and slower than schooling fish.
Coastal shallows near shore; locations change with server AI density.Prime stats for Herrerasaurus
ADULT · 75%175 kg
→PRIME PEAK · ≈87,5%225 kg
ADULT · 75%45 km/h
→PRIME PEAK · ≈87,5%46.8 km/h
ADULT · 75%30
→PRIME PEAK · ≈87,5%34,5
Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.
From first spawn to Prime
Catch frogs or chickens near an area with climbable trees.
Practice short drops before hunting.
Watch prey movement from the canopy.
Prioritize survival for Prime; you do not need to contest large carcasses.
Sanctuary juvenile
Perfect Diet
2 Migration
4 Patrol
Avoid negative mutations
Read the Prime guideHerrerasaurus · Science & another perspective
Herrerasaurus lived in Late Triassic Argentina and is among the earliest known predatory dinosaurs.

Reconstructing Herrerasaurus
A Herrerasaurus reconstruction by Nobu Tamura. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

The framework of Herrerasaurus
Herrerasaurus ischigualastensis skeletal diagram in Alcober & Martinez (2010). This is an anatomical reconstruction for comparison, not a photograph of an intact skeleton.

A closer look at the jaws
Herrerasaurus skull cast at the Melbourne Museum. This is a display cast, not a photograph of original fossil bone.
A bipedal body, long tail and clawed hands indicate an agile ground predator.
Tree climbing in EVRIMA is a design choice that enables vertical gameplay.


