Herrerasaurus full-body EVRIMA artworkBattle Point: Tier CTier C
FIELD GUIDE/PLAYABLES/HERRERASAURUS
Herrerasaurus ischigualastensis

Herrerasaurus

A three-dimensional playable that uses trunks, cliffs and height to scout before diving onto prey. Landing on the wrong surface can turn an attack into a fatal fall.

CarnivoreArboreal assassinDifficulty: HardBattle Point: Tier C
Adult weight175 kgTop speed45 km/hBite force30Prime Peak mass225 kgLifecycle 0–100%5 hours 25 minutes
01
ROLE & DECISION LOOP

Overview and gameplay loop

Arboreal assassin

Choose your landing before leaving the branch.

Herrerasaurus suits players who scout from above and choose a brief opening. Identify your escape tree and landing point before jumping, then return to vertical cover after the approach. Height is useful only when you can control the way down.

Trees and elevationChoose the landingKeep a route back up
Science & another perspectiveHerrerasaurus lived in Late Triassic Argentina and is among the earliest known predatory dinosaurs.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Choose an escape tree

02

observe the target

03

pounce from moderate height

04

bite quickly

05

return to vertical cover.

SPECIES STRENGTHS

+Unique hiding and ambush options

+Excellent scouting

+Can carry prey upward

WEAKNESSES TO MANAGE

−Fragile

−Fall damage

−Tree collision can be inconsistent

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

HOLD RMB + SPACEHold right mouse + spacebar
Climb / Leap

Aim at a surface, then jump to latch onto it. Hold SHIFT to climb faster. You cannot climb at zero stamina.

RMB + SPACE from heightright mouse + spacebar from height
Drop Attack

Launch from height; damage and bleed scale with target mass and the point of contact.

ALT + LMBALT + left mouse
Fast Directional Bite

Bite quickly toward the camera to escape close combat after landing.

F + HOLD RMBF + Hold right mouse
Dewlap

Display a colored dewlap visible only to other Herrerasaurus, enabling quiet communication without broadcasting.

CTRL underwaterCTRL underwater
Dive

Dive with underwater night vision; base oxygen lasts roughly 25 seconds.

Survival and environmental interactions

01

Test a tree at low height first

02

Avoid branches with unreliable collision

03

Mark a low escape tree

04

Rain and slope make landing harder to judge

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
BiteFixedLMBleft mouse30—

Community reference for Bite; actual results still vary with mass, hitbox and server balance.

Drop AttackMass-scaledRMB + SPACEright mouse + spacebarTarget-mass scaled—

Drop Attack scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

Fast BiteContextualALT + LMBALT + left mouseBite Force-based—

Fast Bite scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Reinforced Tendons

Reduces stamina pressure from jumps, climbs or takeoff.

#2
Enlarged Meniscus

Reduces the consequences of falls and rough landings.

#3
Multichambered Lungs

Improves stamina uptime for repeated movement and ability rotations.

#4
Featherweight

Makes tracks disappear sooner after moving away.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

Canopy

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Jump and pounce between trees often.

MUTATION FOCUSFall resistance · stamina · recovery
STOP RULE

Do not leave a branch until the landing point, pounce angle and stamina needed to climb back are clear.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Enlarged Meniscus

Applies fall damage to stamina before health.

02
Reinforced Tendons

Reduces jump stamina cost and requires a jump-count unlock.

03
Multichambered Lungs

Lowers the stamina-regeneration threshold and requires an activity unlock.

04
Cellular Regeneration

Speeds up health regeneration and reduces downtime.

01
Life preparation

Catch frogs or chickens near an area with climbable trees.

02
Execute

Choose an escape tree → observe the target → pounce from moderate height → bite quickly → return to vertical cover.

03
Reset / disengage

Do not leave a branch until the landing point, pounce angle and stamina needed to climb back are clear.

PREFERRED TERRAIN

↗Test a tree at low height first

↗Avoid branches with unreliable collision

ADVANTAGE TO SECURE

+The area offers trees, elevation and clearly observed landing points.

+Excellent scouting

RISKS TO AVOID

−Fragile

−Fall damage

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Herrerasaurus from 0% to 100%

VERIFIED

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%0.2 kg → 64.2 kg25 minutes13 minutes8 minutes
Juvenile25 → 50%64.2 kg → 112 kg50 minutes25 minutes17 minutes
Sub-adult50 → 75%112 kg → 175 kg1 hour 50 minutes55 minutes37 minutes
Elder / Prime75 → 100%175 kg → 225 kg2 hours 20 minutes2 hours 20 minutes2 hours 20 minutes
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Bullfrog, Omni, Hypsi, Chicken

βPROTEINS

Crab, Schooling Fish, Teno, Pachy, Boar

γLIPIDS

Dryo, Ptera, Beipi, Goat, Sea Turtle, Galli

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Boar

Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.

Land AI found in forest, forest edge and grassland; density depends on player and server activity.
Goat

Small, pale and compact with short horns; easy to mistake for a light object at range.

Open terrain, hillsides and grassland; its call is often easier to detect before the animal is visible.
Chicken

A tiny round ground bird that runs in a zigzag and vanishes in grass.

Near trails, forest edges and active player areas; suitable prey for juveniles.
Bullfrog

A large, low green-brown frog that stays close to wet ground and shorelines.

Swamps, riverbanks and wet areas; search slowly along the water instead of sprinting through the zone.
Crab

Flat armor and side claws, moving sideways across sand or rock.

Coasts, mudflats and very shallow water; scan along the shoreline.
Schooling Fish

Small groups create ripples or moving silhouettes close to the surface.

Rivers, lakes and open water; Pteranodon and Austroraptor use fishing stances while swimmers can chase directly.
Sea Turtle

An oval shell and broad flippers; larger and slower than schooling fish.

Coastal shallows near shore; locations change with server AI density.
06
PRIME STATS

Prime stats for Herrerasaurus

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+29%

ADULT · 75%175 kg

→

PRIME PEAK · ≈87,5%225 kg

Top speed+4%

ADULT · 75%45 km/h

→

PRIME PEAK · ≈87,5%46.8 km/h

Bite Force+15%

ADULT · 75%30

→

PRIME PEAK · ≈87,5%34,5

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Catch frogs or chickens near an area with climbable trees.

02JUVENILE · 25 → 50%

Practice short drops before hunting.

03SUB-ADULT · 50 → 75%

Watch prey movement from the canopy.

04ADULT / PRIME · 75 → 100%

Prioritize survival for Prime; you do not need to contest large carcasses.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Herrerasaurus · Science & another perspective

Herrerasaurus lived in Late Triassic Argentina and is among the earliest known predatory dinosaurs.

Reconstructing Herrerasaurus
01 · LIFE RECONSTRUCTION

Reconstructing Herrerasaurus

A Herrerasaurus reconstruction by Nobu Tamura. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

The framework of Herrerasaurus
02 · RESEARCH DIAGRAM

The framework of Herrerasaurus

Herrerasaurus ischigualastensis skeletal diagram in Alcober & Martinez (2010). This is an anatomical reconstruction for comparison, not a photograph of an intact skeleton.

A closer look at the jaws
03 · SKULL CAST

A closer look at the jaws

Herrerasaurus skull cast at the Melbourne Museum. This is a display cast, not a photograph of original fossil bone.

Fun fact

A bipedal body, long tail and clawed hands indicate an agile ground predator.

Read science and gameplay separately.

Tree climbing in EVRIMA is a design choice that enables vertical gameplay.

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