Overview and gameplay loop
Build pressure in the dark.
Dilophosaurus suits a hunt built around repeated approaches and retreats. Use darkness and cover, build venom with bites, then leave counterattack range. Call the target's position so the pack can maintain pressure instead of extending a lone chase.
+Strong night vision
+Venom creates major disruption
+A coordinated pack is extremely oppressive
−Depends on venom buildup
−Weak direct burst
−Daylight reduces its advantage
Special abilities and controls
Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.
Combat and unique abilities
Bite to build venom; do not spam attacks before reading the sound and visual cues for each stage.
Apply secondary hallucination pressure after the target reaches the required venom state.
Track footprints and carcasses; night vision helps maintain a pursuit after dark.
Survival and environmental interactions
Night and light forest conceal movement
Cannot climb trees
Rocky banks let the pack split hallucination angles
Do not let a daylight chase run too long
EInteractWallow at a mud pool to reduce tracks and scent for a while.
QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.
GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.
HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.
All basic controls +
Use SHIFT to sprint and Z to switch trot or walk for tighter turns.
Hold longer for greater range; tap Q to open the compass.
Eat, drink, wallow, use nests and interact with resources.
Tap to tear off a chunk; hold to drag or carry a valid object.
Rest for faster recovery; hold H to sleep and log out safely.
View growth, diet, mutations, sex, group and asset location.
Broadcast · friendly · threaten · help. Loud calls reveal your position.
Use N to pair or place a nest; B builds a mound nest for supported species.
Damage by ability
Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.
Community reference for Bite; actual results still vary with mass, hitbox and server balance.
Hallucination scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Directional Bite scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Recommended mutations
This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.
Extends night-vision effectiveness.
Improves stamina uptime for repeated movement and ability rotations.
Improves pressure against targets that are already bleeding.
Improves recovery during the night cycle.
Two builds & detailed guides
Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.
Night stalker
Track prey through the night.
Track only while darkness lasts long enough to build venom and cover remains available for each reset.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Improves recovery and movement speed at night.
Improves night vision and must be unlocked before selection.
UNLOCK REQUIRED · Slot 2Lowers the stamina-regeneration threshold and requires an activity unlock.
UNLOCK REQUIRED · Slot 2 or 3Makes tracks fade faster to help break pursuit.
TACTICAL GAMEPLAY LOOP
Hunt AI and listen before entering a forest edge.
Build venom with a bite → leave counterattack range → call the position to the pack → apply hallucination pressure → finish the panicked target.
Track only while darkness lasts long enough to build venom and cover remains available for each reset.
CONDITIONS FOR THIS BUILD
↗Night and light forest conceal movement
↗Cannot climb trees
+Enough nighttime remains to track and reset venom pressure.
+Venom creates major disruption
−Depends on venom buildup
−Weak direct burst
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Venom pack
Rotate attacks with the pack.
Send one member per venom cue; the attacker must leave range before the next pack member commits.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Speeds up health regeneration and reduces downtime.
Lowers the stamina-regeneration threshold and requires an activity unlock.
UNLOCK REQUIRED · Slot 2 or 3Increases damage against bleeding targets.
Improves bleed resistance during trades or pack pressure.
TACTICAL GAMEPLAY LOOP
Practice reading venom cues on a small target.
Build venom with a bite → leave counterattack range → call the position to the pack → apply hallucination pressure → finish the panicked target.
Send one member per venom cue; the attacker must leave range before the next pack member commits.
CONDITIONS FOR THIS BUILD
↗Rocky banks let the pack split hallucination angles
↗Do not let a daylight chase run too long
+The pack communicates and rotates on the correct venom cues.
+Strong night vision
−Weak direct burst
−Daylight reduces its advantage
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.
Growth time, mass and diet
Dilophosaurus from 0% to 100%
Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.
Diablo, Carno, Hypsi, Deer, Chicken
Boar, Teno, Herrera, Cera
Galli, Maia, Goat, Sea Turtle, Dryo
Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.
AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.
Brown body, long legs and antlers; larger than a goat and often runs in long bursts.
Land AI favoring forest edges, grassland and active player corridors; it has no guaranteed fixed coordinate.Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.
Land AI found in forest, forest edge and grassland; density depends on player and server activity.Small, pale and compact with short horns; easy to mistake for a light object at range.
Open terrain, hillsides and grassland; its call is often easier to detect before the animal is visible.A tiny round ground bird that runs in a zigzag and vanishes in grass.
Near trails, forest edges and active player areas; suitable prey for juveniles.An oval shell and broad flippers; larger and slower than schooling fish.
Coastal shallows near shore; locations change with server AI density.Prime stats for Dilophosaurus
ADULT · 75%700 kg
→PRIME PEAK · ≈87,5%977 kg
ADULT · 75%47.5 km/h
→PRIME PEAK · ≈87,5%52.3 km/h
ADULT · 75%85
→PRIME PEAK · ≈87,5%97,75
Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.
From first spawn to Prime
Hunt AI and listen before entering a forest edge.
Practice reading venom cues on a small target.
Travel in a pack of two to four, each covering an escape line.
After Prime, use the night cycle to isolate mid-tier prey.
Sanctuary juvenile
Perfect Diet
2 Migration
4 Patrol
Avoid negative mutations
Read the Prime guideDilophosaurus · Science & another perspective
Dilophosaurus had two thin bony crests and lived during the Early Jurassic.

Reconstructing Dilophosaurus
A Dilophosaurus reconstruction by Petr Menshikov. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

From the slab display
Dilophosaurus displayed at the Royal Ontario Museum. Preserved and displayed bones look different from the complete standing pose in a life reconstruction.

The paired crests
Dilophosaurus skull displayed at the Royal Tyrrell Museum. Look for the paired head crests; this image is not evidence for a neck frill or venom-spitting ability.
There is no fossil evidence for the expandable neck frill or venom spit made famous by films.
EVRIMA venom and hallucinations are fictional gameplay mechanics.


