Ceratosaurus full-body EVRIMA artworkBattle Point: Tier BTier B
FIELD GUIDE/PLAYABLES/CERATOSAURUS
Ceratosaurus nasicornis

Ceratosaurus

A corpse-controlling brawler that absorbs punishment and disrupts enemy recovery. Ceratosaurus is strongest when opponents must fight around a resource it controls.

CarnivoreCarrion brawlerDifficulty: EasyBattle Point: Tier B
Adult weight1,450 kgTop speed40.3 km/hBite force150Prime Peak mass1,950 kgLifecycle 0–100%6 hours
01
ROLE & DECISION LOOP

Overview and gameplay loop

Carrion brawler

Hold the resource. Draw opponents close.

Ceratosaurus is at its best when holding a food source and making opponents approach. Choose a position around the carcass, wait for a commitment, then use charged bite. Avoid letting a chase pull you away from the advantage you started with.

Around food sourcesClose-range pressureHold favorable ground
Science & another perspectiveCeratosaurus lived during the Late Jurassic and is recognized by its nasal horn and small bones along the back.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Stand beside the resource

02

invite the opponent to commit

03

use a charged bite

04

maintain short range

05

never chase too far.

SPECIES STRENGTHS

+Very durable in close combat

+Strong carcass control

+Bacteria disrupts enemy recovery

WEAKNESSES TO MANAGE

−Not fast

−Easy to kite

−Contesting apexes remains dangerous

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

LMBleft mouse
Bite

A quick bite that builds bacteria through combat; headshots use a higher modifier than body hits.

ALT + LMBALT + left mouse
Directional Bite

Bite toward the camera; head damage is high while bleed is only slightly above the regular bite.

HOLD RMBHold right mouse
Charged Bite

Charge from a tap to full power; movement slows and stamina is consumed after reaching full charge.

RMB ×3 near a carcassright mouse ×3 near a carcass
Forced Vomit

Vomit beside a carcass to accelerate decay. This costs food, thirst and some nutrients, so use it deliberately.

PASSIVEpassive
Bacteria · Body Buff

Eating builds bile and bacteria. Standing near a large enough carcass grants damage reduction and a warning chuff when an opponent approaches.

Survival and environmental interactions

01

Fighting beside a carcass favors you

02

Spoiled food is safer for you than for most species

03

Do not abandon a carcass to chase faster targets

04

Carcass scent attracts scavengers and can become bait

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
BiteFixedLMBleft mouse150225

Community reference for Bite; actual results still vary with mass, hitbox and server balance.

Directional BiteFixedALT + LMBALT + left mouse150300

Community reference for Directional Bite; actual results still vary with mass, hitbox and server balance.

Charged BiteContextualHOLD RMBHold right mouseTap → full charge237 → 517,5

Charged Bite scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Gastronomic Regeneration

Supports healing while feeding and defending a carcass.

#2
Cellular Regeneration

Improves recovery between combat rotations.

#3
Congenital Hypoalgesia

Reduces damage pressure when fighting heavier opponents.

#4
Efficient Digestion

Makes food last longer during extended travel or contests.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

Corpse king

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Hold a resource for longer.

MUTATION FOCUSDigestion · bacteria pressure · health
STOP RULE

Keep the fight inside the carcass warning zone; abandon the resource if an apex can force you away from the body buff.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Efficient Digestion

Slows food drain for longer survival routes.

02
Gastronomic Regeneration

Eating restores a small amount of health; limited to Slot 2.

SLOT LIMIT · Slot 2 only
03
Cellular Regeneration

Speeds up health regeneration and reduces downtime.

04
Epidermal Fibrosis

Improves bleed resistance during trades or pack pressure.

01
Life preparation

Find small carcasses or AI instead of hunting directly.

02
Execute

Stand beside the resource → invite the opponent to commit → use a charged bite → maintain short range → never chase too far.

03
Reset / disengage

Keep the fight inside the carcass warning zone; abandon the resource if an apex can force you away from the body buff.

PREFERRED TERRAIN

↗Fighting beside a carcass favors you

↗Spoiled food is safer for you than for most species

ADVANTAGE TO SECURE

+A large carcass provides the body buff and forces opponents close.

+Strong carcass control

RISKS TO AVOID

−Not fast

−Easy to kite

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Ceratosaurus from 0% to 100%

VERIFIED

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%2.2 kg → 442 kg30 minutes15 minutes10 minutes
Juvenile25 → 50%442 kg → 812 kg1 hour30 minutes20 minutes
Sub-adult50 → 75%812 kg → 1,450 kg2 hours1 hour40 minutes
Elder / Prime75 → 100%1,450 kg → 1,950 kg2 hours 30 minutes2 hours 30 minutes2 hours 30 minutes
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Carno, Deino, Omni, Diablo, Deer

βPROTEINS

Teno, Pachy, Cera

γLIPIDS

Dilo, Stego, Beipi, Goat

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Deer

Brown body, long legs and antlers; larger than a goat and often runs in long bursts.

Land AI favoring forest edges, grassland and active player corridors; it has no guaranteed fixed coordinate.
Goat

Small, pale and compact with short horns; easy to mistake for a light object at range.

Open terrain, hillsides and grassland; its call is often easier to detect before the animal is visible.
06
PRIME STATS

Prime stats for Ceratosaurus

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+34%

ADULT · 75%1,450 kg

→

PRIME PEAK · ≈87,5%1,950 kg

Top speed-1%

ADULT · 75%40.3 km/h

→

PRIME PEAK · ≈87,5%39.7 km/h

Bite Force+15%

ADULT · 75%150

→

PRIME PEAK · ≈87,5%172,5

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Find small carcasses or AI instead of hunting directly.

02JUVENILE · 25 → 50%

Gain enough mass before defending a carcass against mid-tiers.

03SUB-ADULT · 50 → 75%

Pair with another Ceratosaurus to lock two angles.

04ADULT / PRIME · 75 → 100%

Finish the Prime route before relying heavily on cannibalism.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Ceratosaurus · Science & another perspective

Ceratosaurus lived during the Late Jurassic and is recognized by its nasal horn and small bones along the back.

Reconstructing Ceratosaurus
01 · LIFE RECONSTRUCTION

Reconstructing Ceratosaurus

A Ceratosaurus reconstruction by NobuTamura. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

A skeleton in the monograph
02 · HISTORICAL RECORD · 1920

A skeleton in the monograph

Ceratosaurus skeleton illustrated in Charles W. Gilmore's 1920 monograph. This is a historical record; the mounted pose does not represent every modern interpretation.

Reading the skull labels
03 · HISTORICAL ANATOMY · 1920

Reading the skull labels

An annotated skull drawing from the same Gilmore monograph. The nasal horn and skull openings are easier to examine here than in a full-body photograph.

Fun fact

Its fossils occur in ecosystems shared with Allosaurus, although the two may have used different prey and habitats.

Read science and gameplay separately.

Bacteria bites and carrion specialization are EVRIMA mechanics.

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