Overview and gameplay loop
Win through clean running lines,
rather than trading blows.
Carnotaurus suits players who enjoy hunting across open terrain. Choose an approach and escape route before accelerating. After a miss, reset your position instead of circling at close range.
+Exceptional top speed
+High burst from charge
+Can choose or leave fights
−Poor turning at high speed
−Dense forest shuts down charge
−A missed charge is easy to punish
Special abilities and controls
Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.
Combat and unique abilities
Your basic bite once you have closed the distance.
Build speed across open ground and ram the target; sharp turns or terrain collisions will break the charge.
Slow to a trot for a tighter turn when adjusting your angle.
Survival and environmental interactions
Grassland and roads are ideal fighting ground
Avoid trees, rocks and steep banks during a charge
Mud clears tracks after a hunt
Use elevation to inspect the run before committing
EInteractWallow at a mud pool to reduce tracks and scent for a while.
QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.
GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.
HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.
All basic controls +
Use SHIFT to sprint and Z to switch trot or walk for tighter turns.
Hold longer for greater range; tap Q to open the compass.
Eat, drink, wallow, use nests and interact with resources.
Tap to tear off a chunk; hold to drag or carry a valid object.
Rest for faster recovery; hold H to sleep and log out safely.
View growth, diet, mutations, sex, group and asset location.
Broadcast · friendly · threaten · help. Loud calls reveal your position.
Use N to pair or place a nest; B builds a mound nest for supported species.
Damage by ability
Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.
Community reference for Bite; actual results still vary with mass, hitbox and server balance.
Low Bite scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Charge scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Recommended mutations
This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.
Improves stamina uptime for repeated movement and ability rotations.
Improves finishing pressure against low-health prey.
Improves pressure against targets that are already bleeding.
Improves recovery between combat rotations.
Two builds & detailed guides
Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.
Open-field
Sustain long open-field chases.
Charge only when both the run-in and escape lane are clear; reserve stamina for one direction change after impact.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Speeds up health regeneration and reduces downtime.
Lowers the stamina-regeneration threshold and requires an activity unlock.
UNLOCK REQUIRED · Slot 2 or 3Increases damage against targets at low health.
Improves bleed resistance during trades or pack pressure.
TACTICAL GAMEPLAY LOOP
Eat AI and avoid every adult Carnotaurus call.
Read the escape route → create a runway → charge into the flank → bite once or twice → disengage and reset the angle.
Charge only when both the run-in and escape lane are clear; reserve stamina for one direction change after impact.
CONDITIONS FOR THIS BUILD
↗Grassland and roads are ideal fighting ground
↗Avoid trees, rocks and steep banks during a charge
+Long straight lanes are available with few unexpected obstacles.
+High burst from charge
−Poor turning at high speed
−Dense forest shuts down charge
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Ambush
Finish already weakened targets.
If the first burst does not knock down or heavily wound the target, break line of sight and rebuild the ambush.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Makes tracks fade faster to help break pursuit.
Increases damage against targets at low health.
Increases damage against bleeding targets.
Improves night vision and must be unlocked before selection.
UNLOCK REQUIRED · Slot 2TACTICAL GAMEPLAY LOOP
Find an open lane and practice charging.
Read the escape route → create a runway → charge into the flank → bite once or twice → disengage and reset the angle.
If the first burst does not knock down or heavily wound the target, break line of sight and rebuild the ambush.
CONDITIONS FOR THIS BUILD
↗Mud clears tracks after a hunt
↗Use elevation to inspect the run before committing
+Cover is available and the target has not detected your approach.
+Exceptional top speed
−Dense forest shuts down charge
−A missed charge is easy to punish
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.
Growth time, mass and diet
Carnotaurus from 0% to 100%
Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.
Omni, Diablo, Troodon, Deer
Pachy, Teno, Herrera, Boar
Dryo, Galli, Dilo
Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.
AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.
Brown body, long legs and antlers; larger than a goat and often runs in long bursts.
Land AI favoring forest edges, grassland and active player corridors; it has no guaranteed fixed coordinate.Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.
Land AI found in forest, forest edge and grassland; density depends on player and server activity.Prime stats for Carnotaurus
ADULT · 75%1,300 kg
→PRIME PEAK · ≈87,5%1,800 kg
ADULT · 75%49.5 km/h
→PRIME PEAK · ≈87,5%55.6 km/h
ADULT · 75%150
→PRIME PEAK · ≈87,5%172,5
Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.
From first spawn to Prime
Eat AI and avoid every adult Carnotaurus call.
Find an open lane and practice charging.
Hunt only targets with a predictable escape line.
Contest open-ground carcasses after reaching Prime.
Sanctuary juvenile
Perfect Diet
2 Migration
4 Patrol
Avoid negative mutations
Read the Prime guideCarnotaurus in the real world
From fossils to reconstructions: each image below represents a different kind of evidence.

One vertebra, three views
The sixth tail vertebra is restored in left-side, front and top views. The drawing helps identify bone structures that are harder to read in fossil photographs.
Persons & Currie, 2011 · Figure 1 · CC BY
Reading the structure from bone
Tail vertebrae of specimen MACN-CH 894 photographed from several angles. Dashed outlines mark restored portions in the figure.

Detail A–C · The same vertebra seen from the right, the front and above.
Persons & Currie, 2011 · Figure 2 · CC BY
The tail helps power movement
The tail-muscle model suggests strong acceleration alongside limits on tight turning. This is a biomechanical inference, not a speed measurement from a living animal.
Persons & Currie, 2011 · Figure 3 · CC BYRead science and gameplay separately. Charge, damage and speed in EVRIMA are game values; these research figures do not establish those numbers.


