Carnotaurus full-body EVRIMA artworkBattle Point: Tier BTier B
Carnotaurus sastrei

Carnotaurus

A straight-line pursuit specialist. Carnotaurus wins by choosing the terrain before combat and converting speed into a crushing impact.

CarnivoreSpeed assassinDifficulty: MediumBattle Point: Tier B
Adult weight1,300 kgTop speed49.5 km/hBite force150Prime Peak mass1,800 kgLifecycle 0–100%7 hours 40 minutes
01
ROLE & DECISION LOOP

Overview and gameplay loop

SPEED · TERRAIN · ENGAGE / DISENGAGE

Win through clean running lines,
rather than trading blows.

Carnotaurus suits players who enjoy hunting across open terrain. Choose an approach and escape route before accelerating. After a miss, reset your position instead of circling at close range.

Open grasslandStrike and disengageManage stamina
Another side of CarnotaurusTail fossils offer clues to how muscles helped power movement.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Read the escape route

02

create a runway

03

charge into the flank

04

bite once or twice

05

disengage and reset the angle.

SPECIES STRENGTHS

+Exceptional top speed

+High burst from charge

+Can choose or leave fights

WEAKNESSES TO MANAGE

−Poor turning at high speed

−Dense forest shuts down charge

−A missed charge is easy to punish

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

LMBleft mouse
Bite

Your basic bite once you have closed the distance.

RMB + SPRINTright mouse + sprint
Charge

Build speed across open ground and ram the target; sharp turns or terrain collisions will break the charge.

ZZ
Trot

Slow to a trot for a tighter turn when adjusting your angle.

Survival and environmental interactions

01

Grassland and roads are ideal fighting ground

02

Avoid trees, rocks and steep banks during a charge

03

Mud clears tracks after a hunt

04

Use elevation to inspect the run before committing

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
BiteFixedLMBleft mouse150—

Community reference for Bite; actual results still vary with mass, hitbox and server balance.

Low BiteContextualALT + LMBALT + left mouseBite Force-based—

Low Bite scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

ChargeMass-scaledRMB while runningright mouse while runningSpeed and mass-scaled—

Charge scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Multichambered Lungs

Improves stamina uptime for repeated movement and ability rotations.

#2
Accelerated Prey Drive

Improves finishing pressure against low-health prey.

#3
Hemomania

Improves pressure against targets that are already bleeding.

#4
Cellular Regeneration

Improves recovery between combat rotations.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

Open-field

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Sustain long open-field chases.

MUTATION FOCUSSprint endurance · acceleration · recovery
STOP RULE

Charge only when both the run-in and escape lane are clear; reserve stamina for one direction change after impact.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Cellular Regeneration

Speeds up health regeneration and reduces downtime.

02
Multichambered Lungs

Lowers the stamina-regeneration threshold and requires an activity unlock.

03
Accelerated Prey Drive

Increases damage against targets at low health.

04
Epidermal Fibrosis

Improves bleed resistance during trades or pack pressure.

01
Life preparation

Eat AI and avoid every adult Carnotaurus call.

02
Execute

Read the escape route → create a runway → charge into the flank → bite once or twice → disengage and reset the angle.

03
Reset / disengage

Charge only when both the run-in and escape lane are clear; reserve stamina for one direction change after impact.

PREFERRED TERRAIN

↗Grassland and roads are ideal fighting ground

↗Avoid trees, rocks and steep banks during a charge

ADVANTAGE TO SECURE

+Long straight lanes are available with few unexpected obstacles.

+High burst from charge

RISKS TO AVOID

−Poor turning at high speed

−Dense forest shuts down charge

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Carnotaurus from 0% to 100%

VERIFIED

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%4 kg → 496 kg40 minutes20 minutes13 minutes
Juvenile25 → 50%496 kg → 854 kg1 hour 30 minutes45 minutes30 minutes
Sub-adult50 → 75%854 kg → 1,300 kg2 hours1 hour40 minutes
Elder / Prime75 → 100%1,300 kg → 1,800 kg3 hours 30 minutes3 hours 30 minutes3 hours 30 minutes
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Omni, Diablo, Troodon, Deer

βPROTEINS

Pachy, Teno, Herrera, Boar

γLIPIDS

Dryo, Galli, Dilo

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Deer

Brown body, long legs and antlers; larger than a goat and often runs in long bursts.

Land AI favoring forest edges, grassland and active player corridors; it has no guaranteed fixed coordinate.
Boar

Low, thick and dark brown; it charges straight when startled and disappears easily in bushes.

Land AI found in forest, forest edge and grassland; density depends on player and server activity.
06
PRIME STATS

Prime stats for Carnotaurus

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+38%

ADULT · 75%1,300 kg

→

PRIME PEAK · ≈87,5%1,800 kg

Top speed+12%

ADULT · 75%49.5 km/h

→

PRIME PEAK · ≈87,5%55.6 km/h

Bite Force+15%

ADULT · 75%150

→

PRIME PEAK · ≈87,5%172,5

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Eat AI and avoid every adult Carnotaurus call.

02JUVENILE · 25 → 50%

Find an open lane and practice charging.

03SUB-ADULT · 50 → 75%

Hunt only targets with a predictable escape line.

04ADULT / PRIME · 75 → 100%

Contest open-ground carcasses after reaching Prime.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Carnotaurus in the real world

From fossils to reconstructions: each image below represents a different kind of evidence.

Restored illustration of the sixth tail vertebra of Carnotaurus in three views, Figure 1 by Persons and Currie
01 · RESEARCH RECONSTRUCTION

One vertebra, three views

The sixth tail vertebra is restored in left-side, front and top views. The drawing helps identify bone structures that are harder to read in fossil photographs.

Persons & Currie, 2011 · Figure 1 · CC BY
Fossil tail vertebrae of Carnotaurus specimen MACN-CH 894, from the study by Persons and Currie
02 · FOSSIL EVIDENCE

Reading the structure from bone

Tail vertebrae of specimen MACN-CH 894 photographed from several angles. Dashed outlines mark restored portions in the figure.

Detail A–C: the first tail vertebra in three views

Detail A–C · The same vertebra seen from the right, the front and above.

Persons & Currie, 2011 · Figure 2 · CC BY
3D model of Carnotaurus tail bones and muscles in the study by Persons and Currie, Figure 3
03 · RESEARCH 3D MODEL

The tail helps power movement

The tail-muscle model suggests strong acceleration alongside limits on tight turning. This is a biomechanical inference, not a speed measurement from a living animal.

Persons & Currie, 2011 · Figure 3 · CC BY

Read science and gameplay separately. Charge, damage and speed in EVRIMA are game values; these research figures do not establish those numbers.

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