Beipiaosaurus full-body EVRIMA artworkBattle Point: Tier DTier D
FIELD GUIDE/PLAYABLES/BEIPIAOSAURUS
Beipiaosaurus inexpectus

Beipiaosaurus

A relaxed semi-aquatic loop that still demands attention to oxygen, currents and Deinosuchus. Diving opens less-contested food routes.

OmnivoreForaging diverDifficulty: EasyBattle Point: Tier D
Adult weight90 kgTop speed32 km/hBite force20Prime Peak mass90 kgLifecycle 0–100%3 hours 40 minutes
01
ROLE & DECISION LOOP

Overview and gameplay loop

Foraging diver

Forage through safe diving loops.

Beipiaosaurus suits short foraging trips between shallow water and covered banks. Scout before diving, watch your oxygen and return to a landing point chosen in advance. If spotted, prioritize changing depth and escaping over a prolonged fight.

Shallows and covered banksShort foraging loopsWatch your oxygen
Science & another perspectiveBeipiaosaurus was a feathered therizinosaur from Early Cretaceous China.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Hold shallow water

02

forage quickly

03

change depth when spotted

04

breach toward a covered bank without extending the fight.

SPECIES STRENGTHS

+Unique diving and foraging

+Large group limit

+Can hide underwater

WEAKNESSES TO MANAGE

−Lightweight

−Limited oxygen and stamina

−Deinosuchus controls deep routes

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

SPACE / CTRLspacebar / CTRL
Surface / Dive

Control depth. Beipiaosaurus is highly buoyant, so keep swimming to remain below the surface.

LMB / RMBleft mouse / right mouse
Claw / Underwater Lunge

A defensive claw and momentum-based underwater lunge; avoid extended combat on land.

E / GE / G
Forage & Carry

Interact with crabs, fish and diet plants. Bullfrogs become edible from roughly 38% growth.

PASSIVEpassive
Semi-aquatic

Base oxygen lasts about 1 minute 45 seconds. Surface swimming covers more distance, but makes you easier to see.

Survival and environmental interactions

01

Shallow marshes contain food and ambushes

02

Monitor oxygen

03

Do not cross the center of a Deinosuchus channel

04

A covered shallow bank is a good resting place

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
Bite / ClawFixedLMBleft mouse20—

Community reference for Bite / Claw; actual results still vary with mass, hitbox and server balance.

Underwater LungeContextualRMBright mouseMomentum-scaled—

Underwater Lunge scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

DiveFixedCTRL / SPACECTRL / spacebar0—

Community reference for Dive; actual results still vary with mass, hitbox and server balance.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Hydrodynamic

Improves swimming speed and control in water.

#2
Increased Inspiratory Capacity

Extends safe time underwater.

#3
Submerged Optical Retention

Improves visibility while submerged.

#4
Reabsorption

Restores hydration from rain or swimmable fresh water.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

Diver

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Remain underwater longer.

MUTATION FOCUSOxygen · swim · stamina
STOP RULE

Surface before the oxygen warning while cover is still available; do not wait until O₂ is empty to find an exit.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Hydrodynamic

Improves swimming speed and underwater repositioning.

02
Increased Inspiratory Capacity

Increases oxygen capacity for longer dives, hides and hunts.

03
Submerged Optical Retention

Improves underwater vision for reading targets and terrain.

04
Multichambered Lungs

Lowers the stamina-regeneration threshold and requires an activity unlock.

01
Life preparation

Dive in shallow water and avoid loud splashes.

02
Execute

Hold shallow water → forage quickly → change depth when spotted → breach toward a covered bank without extending the fight.

03
Reset / disengage

Surface before the oxygen warning while cover is still available; do not wait until O₂ is empty to find an exit.

PREFERRED TERRAIN

↗Shallow marshes contain food and ambushes

↗Monitor oxygen

ADVANTAGE TO SECURE

+You forage or hide underwater with several covered surfacing points.

+Large group limit

RISKS TO AVOID

−Lightweight

−Limited oxygen and stamina

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Beipiaosaurus from 0% to 100%

VERIFIED

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%106 kg → 2.7 kg20 minutes10 minutes7 minutes
Juvenile25 → 50%2.7 kg → 45.3 kg40 minutes20 minutes13 minutes
Sub-adult50 → 75%45.3 kg → 90 kg1 hour 10 minutes35 minutes23 minutes
Elder / Prime75 → 100%90 kg → 90 kg1 hour 30 minutes1 hour 30 minutes1 hour 30 minutes
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Crab, Schooling Fish, Mountain Ash

βPROTEINS

Radish Flower, Fireweed

γLIPIDS

Radish Root, Bullfrog (from 38% growth)

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Bullfrog

A large, low green-brown frog that stays close to wet ground and shorelines.

Swamps, riverbanks and wet areas; search slowly along the water instead of sprinting through the zone.
Crab

Flat armor and side claws, moving sideways across sand or rock.

Coasts, mudflats and very shallow water; scan along the shoreline.
Schooling Fish

Small groups create ripples or moving silhouettes close to the surface.

Rivers, lakes and open water; Pteranodon and Austroraptor use fishing stances while swimmers can chase directly.
06
PRIME STATS

Prime stats for Beipiaosaurus

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+0%

ADULT · 75%90 kg

→

PRIME PEAK · ≈87,5%90 kg

Top speed+3%

ADULT · 75%32 km/h

→

PRIME PEAK · ≈87,5%32.9 km/h

Bite Force+15%

ADULT · 75%20

→

PRIME PEAK · ≈87,5%23

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Dive in shallow water and avoid loud splashes.

02JUVENILE · 25 → 50%

Learn covered surfacing points.

03SUB-ADULT · 50 → 75%

Travel in a group without bunching up in front of Deinosuchus.

04ADULT / PRIME · 75 → 100%

Small-species conditions make Prime relatively accessible.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Beipiaosaurus · Science & another perspective

Beipiaosaurus was a feathered therizinosaur from Early Cretaceous China.

Reconstructing Beipiaosaurus
01 · LIFE RECONSTRUCTION

Reconstructing Beipiaosaurus

A Beipiaosaurus reconstruction by PaleoNeolitic. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

The original material: IVPP V 11559
02 · HOLOTYPE SPECIMEN

The original material: IVPP V 11559

Parts of the Beipiaosaurus holotype IVPP V 11559 in a research image. Preservation on a slab differs from the complete standing skeleton often seen in reconstructions.

The left forelimb bones
03 · RESEARCH DETAIL

The left forelimb bones

Photographs of left forelimb elements of IVPP V 11559 from Liao and colleagues (2021). These views describe the bones; they do not establish the playable's diving lifestyle.

Fun fact

Fossils preserve both downy covering and longer, stiffer feathers that may have served display or visual signaling.

Read science and gameplay separately.

Its semi-aquatic EVRIMA lifestyle is a gameplay interpretation, not scientific consensus.

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