Overview and gameplay loop
Forage through safe diving loops.
Beipiaosaurus suits short foraging trips between shallow water and covered banks. Scout before diving, watch your oxygen and return to a landing point chosen in advance. If spotted, prioritize changing depth and escaping over a prolonged fight.
+Unique diving and foraging
+Large group limit
+Can hide underwater
−Lightweight
−Limited oxygen and stamina
−Deinosuchus controls deep routes
Special abilities and controls
Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.
Combat and unique abilities
Control depth. Beipiaosaurus is highly buoyant, so keep swimming to remain below the surface.
A defensive claw and momentum-based underwater lunge; avoid extended combat on land.
Interact with crabs, fish and diet plants. Bullfrogs become edible from roughly 38% growth.
Base oxygen lasts about 1 minute 45 seconds. Surface swimming covers more distance, but makes you easier to see.
Survival and environmental interactions
Shallow marshes contain food and ambushes
Monitor oxygen
Do not cross the center of a Deinosuchus channel
A covered shallow bank is a good resting place
EInteractWallow at a mud pool to reduce tracks and scent for a while.
QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.
GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.
HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.
All basic controls +
Use SHIFT to sprint and Z to switch trot or walk for tighter turns.
Hold longer for greater range; tap Q to open the compass.
Eat, drink, wallow, use nests and interact with resources.
Tap to tear off a chunk; hold to drag or carry a valid object.
Rest for faster recovery; hold H to sleep and log out safely.
View growth, diet, mutations, sex, group and asset location.
Broadcast · friendly · threaten · help. Loud calls reveal your position.
Use N to pair or place a nest; B builds a mound nest for supported species.
Damage by ability
Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.
Community reference for Bite / Claw; actual results still vary with mass, hitbox and server balance.
Underwater Lunge scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.
Community reference for Dive; actual results still vary with mass, hitbox and server balance.
Recommended mutations
This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.
Improves swimming speed and control in water.
Extends safe time underwater.
Improves visibility while submerged.
Restores hydration from rain or swimmable fresh water.
Two builds & detailed guides
Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.
Diver
Remain underwater longer.
Surface before the oxygen warning while cover is still available; do not wait until O₂ is empty to find an exit.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Improves swimming speed and underwater repositioning.
Increases oxygen capacity for longer dives, hides and hunts.
Improves underwater vision for reading targets and terrain.
Lowers the stamina-regeneration threshold and requires an activity unlock.
UNLOCK REQUIRED · Slot 2 or 3TACTICAL GAMEPLAY LOOP
Dive in shallow water and avoid loud splashes.
Hold shallow water → forage quickly → change depth when spotted → breach toward a covered bank without extending the fight.
Surface before the oxygen warning while cover is still available; do not wait until O₂ is empty to find an exit.
CONDITIONS FOR THIS BUILD
↗Shallow marshes contain food and ambushes
↗Monitor oxygen
+You forage or hide underwater with several covered surfacing points.
+Large group limit
−Lightweight
−Limited oxygen and stamina
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Forager
Find food continuously.
Forage in short loops between shallows and cover; leave deep water at the first sign of a Deino.
Choose in order from 01 → 04
Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.
Slows food drain for longer survival routes.
Restores hydration in rain or while swimming in drinkable water.
Slows hydration drain.
Speeds up health regeneration and reduces downtime.
TACTICAL GAMEPLAY LOOP
Learn covered surfacing points.
Hold shallow water → forage quickly → change depth when spotted → breach toward a covered bank without extending the fight.
Forage in short loops between shallows and cover; leave deep water at the first sign of a Deino.
CONDITIONS FOR THIS BUILD
↗Do not cross the center of a Deinosuchus channel
↗A covered shallow bank is a good resting place
+You want to complete the diet through short shoreline foraging loops.
+Unique diving and foraging
−Limited oxygen and stamina
−Deinosuchus controls deep routes
NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.
Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.
Growth time, mass and diet
Beipiaosaurus from 0% to 100%
Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.
Crab, Schooling Fish, Mountain Ash
Radish Flower, Fireweed
Radish Root, Bullfrog (from 38% growth)
Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.
AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.
A large, low green-brown frog that stays close to wet ground and shorelines.
Swamps, riverbanks and wet areas; search slowly along the water instead of sprinting through the zone.Flat armor and side claws, moving sideways across sand or rock.
Coasts, mudflats and very shallow water; scan along the shoreline.Small groups create ripples or moving silhouettes close to the surface.
Rivers, lakes and open water; Pteranodon and Austroraptor use fishing stances while swimmers can chase directly.Prime stats for Beipiaosaurus
ADULT · 75%90 kg
→PRIME PEAK · ≈87,5%90 kg
ADULT · 75%32 km/h
→PRIME PEAK · ≈87,5%32.9 km/h
ADULT · 75%20
→PRIME PEAK · ≈87,5%23
Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.
From first spawn to Prime
Dive in shallow water and avoid loud splashes.
Learn covered surfacing points.
Travel in a group without bunching up in front of Deinosuchus.
Small-species conditions make Prime relatively accessible.
Sanctuary juvenile
Perfect Diet
2 Migration
4 Patrol
Avoid negative mutations
Read the Prime guideBeipiaosaurus · Science & another perspective
Beipiaosaurus was a feathered therizinosaur from Early Cretaceous China.

Reconstructing Beipiaosaurus
A Beipiaosaurus reconstruction by PaleoNeolitic. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

The original material: IVPP V 11559
Parts of the Beipiaosaurus holotype IVPP V 11559 in a research image. Preservation on a slab differs from the complete standing skeleton often seen in reconstructions.

The left forelimb bones
Photographs of left forelimb elements of IVPP V 11559 from Liao and colleagues (2021). These views describe the bones; they do not establish the playable's diving lifestyle.
Fossils preserve both downy covering and longer, stiffer feathers that may have served display or visual signaling.
Its semi-aquatic EVRIMA lifestyle is a gameplay interpretation, not scientific consensus.


