Austroraptor full-body EVRIMA artworkBattle Point: Tier CTier C
FIELD GUIDE/PLAYABLES/AUSTRORAPTOR
Austroraptor cabazai

Austroraptor

A semi-aquatic raptor introduced in patch 0.21.772, combining raptor combat with riverbank hunting. Austroraptor changes between shore and water faster than most creatures in its class.

CarnivoreSemi-aquatic raptorDifficulty: MediumBattle Point: Tier C
Adult weight240 kgTop speed48.1 km/hBite force40Prime Peak mass350 kgLifecycle 0–100%Verifying
01
ROLE & DECISION LOOP

Overview and gameplay loop

Semi-aquatic raptor

Use the shoreline to change the fight.

Austroraptor suits players who like changing attack angles along the shoreline. Check both the bank and the river before pouncing; use water jump to switch sides while you still have stamina. Water is a movement route, not a safe refuge when Deinosuchus is nearby.

Banks and shallowsChange chase anglesKeep an escape reserve
Science & another perspectiveAustroraptor was discovered in Patagonia and was a large dromaeosaur from the Late Cretaceous.
PRACTICAL GAMEPLAY LOOP

Follow the steps in order. If the situation changes, reset your position before continuing.

01

Scout the bank

02

force the target to run parallel to water

03

pounce

04

water-jump to the other side

05

leave before stamina runs out.

SPECIES STRENGTHS

+Highly mobile near water

+Unpredictable escape routes

+Large group limit

WEAKNESSES TO MANAGE

−Light and vulnerable to one-shots

−Balance data is still new

−A bad pounce quickly drains stamina

02
COMBAT & SURVIVAL KIT

Special abilities and controls

Verified against the current ability set in patch 0.21.772. Shown keys are defaults; players with custom binds should check Settings → Controls.

Combat and unique abilities

LMB / ALT + LMBleft mouse / ALT + left mouse
Bite / Directional Bite

Your primary bite and camera-directed bite; both can also be used while jumping.

RMBright mouse
Pounce

Pounce onto a target; prioritize small prey or opponents that have lost their balance.

SPACE (on the water surface)spacebar (on the water surface)
Water jump

Leap out of the water to reach shore, clear an obstacle or change direction.

G at the water's edgeG at the water's edge
Spearfishing stance

Stand at the water's edge, face a fish school and press G to enter the spearfishing stance, using the same core mechanic as Pteranodon.

Survival and environmental interactions

01

Rivers and shallow banks are your main escape route

02

Use water jump to reverse a pursuit

03

Watch for Deinosuchus in murky water

04

Open banks make tracks and fish easier to spot

EInteractWallow at a mud pool to reduce tracks and scent for a while.

QScentScent while standing still to read water, diet, carcasses, tracks and distant zones.

GCarcass interactionCorpse handling: tap to tear off a chunk; hold to drag or carry it when mass allows.

HRestRest / safe logout: rest out of sight; never lie on a trail or directly between others and water.

All basic controls +
W A S DW A S D
Movement

Use SHIFT to sprint and Z to switch trot or walk for tighter turns.

Q (hold)Q (hold)
Scent

Hold longer for greater range; tap Q to open the compass.

EE
Interact

Eat, drink, wallow, use nests and interact with resources.

GG
Grab / chunk

Tap to tear off a chunk; hold to drag or carry a valid object.

H / HOLD HH / Hold H
Rest / safe logout

Rest for faster recovery; hold H to sleep and log out safely.

TABTAB
Status

View growth, diet, mutations, sex, group and asset location.

1 · 2 · 3 · 41 · 2 · 3 · 4
Calls

Broadcast · friendly · threaten · help. Loud calls reveal your position.

N / BN / B
Court / nest

Use N to pair or place a nest; B builds a mound nest for supported species.

03
COMBAT NUMBERS

Damage by ability

Actual damage also depends on mass, hitbox, attack direction, bleed and server balance. The table separates fixed values from scaling abilities to avoid treating community figures as absolute damage.

AbilityKeyBody / ValueHead
BiteFixedLMBleft mouse40—

Community reference for Bite; actual results still vary with mass, hitbox and server balance.

PounceMass-scaledRMBright mouseMass-scaled—

Pounce scales with target state, mass, speed or contact conditions; use the listed value as a reference rather than guaranteed damage.

Water JumpFixedSPACEspacebar0—

Community reference for Water Jump; actual results still vary with mass, hitbox and server balance.

04
MUTATION PRIORITY

Recommended mutations

This list is the species-wide foundation. After choosing a build below, follow its dedicated loadout order instead of keeping the general priority.

#1
Hydrodynamic

Improves swimming speed and control in water.

#2
Increased Inspiratory Capacity

Extends safe time underwater.

#3
Multichambered Lungs

Improves stamina uptime for repeated movement and ability rotations.

#4
Submerged Optical Retention

Improves visibility while submerged.

PLAYSTYLE ROUTES

Two builds & detailed guides

Choose the role you want to play in this life. These are EFG tactical recommendations, not universal meta builds for every matchup.

SELECTED BUILD · 01

River hunter

EFG RECOMMENDATION · VERIFY IN GAME
TACTICAL GOAL

Keep the terrain advantage in water.

MUTATION FOCUSSwim · oxygen · stamina
STOP RULE

Always keep one route back to shore and never spend the last of your stamina in deep water.

MUTATION LOADOUT

Choose in order from 01 → 04

Prioritize the first mutation in the list. If it is unavailable or slot-limited, use the next option and check again at the next milestone.

01
Hydrodynamic

Improves swimming speed and underwater repositioning.

02
Increased Inspiratory Capacity

Increases oxygen capacity for longer dives, hides and hunts.

03
Multichambered Lungs

Lowers the stamina-regeneration threshold and requires an activity unlock.

04
Submerged Optical Retention

Improves underwater vision for reading targets and terrain.

01
Life preparation

Find fish or frogs on a safe bank; do not cross the middle of the river.

02
Execute

Scout the bank → force the target to run parallel to water → pounce → water-jump to the other side → leave before stamina runs out.

03
Reset / disengage

Always keep one route back to shore and never spend the last of your stamina in deep water.

PREFERRED TERRAIN

↗Rivers and shallow banks are your main escape route

↗Use water jump to reverse a pursuit

ADVANTAGE TO SECURE

+You hunt around rivers or lakes with a nearby route to shore.

+Unpredictable escape routes

RISKS TO AVOID

−Light and vulnerable to one-shots

−Balance data is still new

NOTE: A build guides decisions; it does not replace reading hitboxes, stamina, team numbers and server-specific settings.

Mutation names, unlock conditions and effects may change with hotfixes. EFG prioritizes developer data; unclear items are treated as community recommendations and should be verified against the in-game description.

05
GROWTH & DIET MATRIX

Growth time, mass and diet

GROWTH BY STAGE

Austroraptor from 0% to 100%

VERIFYING

Before Adult: one nutrient gives 100% growth speed, two give 200%, and all three give 300%. Diet does not speed up Elder ageing at 75–100%. The table assumes a 1× server.

StageMass1 nutrient2 nutrientsAll 3 nutrients
Hatchling0 → 25%No value yet → 12 kgVerifyingVerifyingVerifying
Juvenile25 → 50%12 kg → 120 kgVerifyingVerifyingVerifying
Sub-adult50 → 75%120 kg → 240 kgVerifyingVerifyingVerifying
Elder / Prime75 → 100%240 kg → 350 kgVerifyingVerifyingVerifying
Sources: official patch 0.21.772 and the Evrima Quick Guide playable table. Actual time is longer when nutrients drop, hunger or thirst intervenes, or the server uses a different multiplier.
αCARBS

Crab, Schooling Fish, Clam

βPROTEINS

Bullfrog, Chicken, Rabbit, Deino, Hypsi

γLIPIDS

Beipi, Elite Fish, Psittacosaurus, Sea Turtle

Perfect Diet

Maintain α, β and γ together for 300% Growth. Each bar only needs a remaining value; when one reaches zero, speed immediately drops to the corresponding tier.

IDENTIFYING AI PREY IN THE DIET

AI spawns by region and player/server density; spawn descriptions refer to habitat types, not guaranteed coordinates.

Chicken

A tiny round ground bird that runs in a zigzag and vanishes in grass.

Near trails, forest edges and active player areas; suitable prey for juveniles.
Rabbit

Extremely small with long ears and short bursts of speed; difficult to see in tall grass.

Grassland and forest edges; it is often noticed only after it starts running.
Bullfrog

A large, low green-brown frog that stays close to wet ground and shorelines.

Swamps, riverbanks and wet areas; search slowly along the water instead of sprinting through the zone.
Crab

Flat armor and side claws, moving sideways across sand or rock.

Coasts, mudflats and very shallow water; scan along the shoreline.
Schooling Fish

Small groups create ripples or moving silhouettes close to the surface.

Rivers, lakes and open water; Pteranodon and Austroraptor use fishing stances while swimmers can chase directly.
Elite Fish

A large solitary fish with a clearer silhouette than schooling fish and the ability to fight back.

Deep enough water around active AI systems; no single lake guarantees a spawn.
Clam

A small bivalve resting on the bottom and blending into sand or mud.

Shallow bottoms, tidal flats and shorelines; Beipiaosaurus and Austroraptor should search the bottom slowly.
Sea Turtle

An oval shell and broad flippers; larger and slower than schooling fish.

Coastal shallows near shore; locations change with server AI density.
Psittacosaurus

A small bipedal dinosaur with a beaked head; low to the ground and fast.

Land AI near bushes, forest edges and active players; use its call to find direction.
06
PRIME STATS

Prime stats for Austroraptor

75%Adult baselinePrime window begins
≈87,5%Peak windowUsually peak power
100%Elder valueDecline begins after Peak
Mass / HP proxy+46%

ADULT · 75%240 kg

→

PRIME PEAK · ≈87,5%350 kg

Top speed+16%

ADULT · 75%48.1 km/h

→

PRIME PEAK · ≈87,5%55.8 km/h

Bite Force+15%

ADULT · 75%40

→

PRIME PEAK · ≈87,5%46

Peak is the comparison point above. Prime usually rises from 75%, peaks around 87.5%, then enters Elder decline. Mass, speed and Bite Force use the Prime Peak value at roughly 87.5%; hotfixes may change these stats.

07
LIFECYCLE ROUTE

From first spawn to Prime

01NEW SPAWN · 25%

Find fish or frogs on a safe bank; do not cross the middle of the river.

02JUVENILE · 25 → 50%

Practice water jump before pouncing players.

03SUB-ADULT · 50 → 75%

Travel in pairs, with one holding shore and one cutting through water.

04ADULT / PRIME · 75 → 100%

Complete Sanctuary, diet and zone goals before leaving the river system.

PRIME FAST CHECK · COMPLETE BEFORE 75%

Sanctuary juvenile

Perfect Diet

2 Migration

4 Patrol

Avoid negative mutations

Read the Prime guide
PALEONTOLOGY FIELD NOTES

Austroraptor · Science & another perspective

Austroraptor was discovered in Patagonia and was a large dromaeosaur from the Late Cretaceous.

Reconstructing Austroraptor
01 · LIFE RECONSTRUCTION

Reconstructing Austroraptor

A Austroraptor reconstruction by Fred Wierum. The form reflects the artist’s interpretation of evidence; coloration and soft tissues should not be treated as a photograph of the living animal.

Reading the body proportions
02 · SKELETAL DISPLAY

Reading the body proportions

Austroraptor cabazai mount at the Dinosaurios más allá de la extinción exhibition in Copiapó. A skeletal mount can include restored parts; not every detail should be read as original bone.

Two parts of the jaws
03 · RESEARCH DETAIL

Two parts of the jaws

Austroraptor upper and lower jaw bones in a research figure by Agnolin and colleagues (2019). The labels identify anatomical features, not the game's fishing abilities.

Fun fact

Its relatively conical teeth and lower tooth count suggest a different diet from many raptors; a fish-eating hypothesis remains debated.

Read science and gameplay separately.

EVRIMA emphasizes a semi-aquatic lifestyle to create a distinct waterside predator role.

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